APP INVENTOR - students learned to make mobile apps using App Inventor while experimenting with our Nexus 7 tablets. Check out some of the best projects with reflections about the experience.
The second part was the programming, and it was a lot harder and took a lot longer than the first part. Because you had to make sure you didn't make any mistakes when programming (and it's guaranteed you'd make one) it took a month to finish the whole script for Space-Out! Although it took way longer than expected to finish everything, I am actually proud of the end product. I would do another project again, and would reccomend it to anyone who wants to do this. I overcame many challenges that came with building this app, like the golf ball not wanting to go into the hole, and the obstacle not blocking the ball.
[App] For this project the task was to create our own app or modify an app already existing and put it on a tablet. My partner and I thought it would be interesting to make an app with chemistry. The first challenge was trying to make it fun so our first idea was to make an interactive screen filled with everyday things and the goal was to find the specific element asked for. We wanted to make something people would find useful so we choose objects they see everyday and we connected them to chemistry. Our next challenge was the actual coding since we were not really familiar with the MIT App Inventor program. We changed our plan and made an interactive quiz instead by following a tutorial already made and changing it to fit our topic. In this app, you are given 6 objects and you type in the name of the object that has the element asked for. Our basic idea was still there but we changed the way we presented it in the app.